Hollow Knight
Team: ['Team Cherry']
Release Date: Feb 24, 2017
Rating: 4.4/5
["this games worldbuilding is incredible, with its amazing soundtrack and gorgeous art direction it really makes you feel like you're spiderman. one of the best value in gaming tbh, this game is packed full of content and none of it feels like filler. even the boss rush manages to feel fresh by int...
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["this games worldbuilding is incredible, with its amazing soundtrack and gorgeous art direction it really makes you feel like you're spiderman. one of the best value in gaming tbh, this game is packed full of content and none of it feels like filler. even the boss rush manages to feel fresh by introducing some surprise bosses/boss variants as rewards for beating tough pantheons. cant wait to play silksong when i turn 80!", "This isn't just a game, this is an entire experience.\n \n I was not too much into Metroidvania games and then I tried this without any expectation, it became one of my favorite games of all time and brought me into the genre, now I'm seeking for similar adventures and I can't wait for Silksong.\n \n I've done all 112% in my first run and now I'm beating the game again, then I'll aim to master the game on Steam, and this is the first time a game instigated me to do that. Masterpiece.", 'Faz uns 2/3 anos que eu zerei esse jogo, mesmo assim nunca saiu da minha memória.\n \n Vou rejogar para fazer uma análise mais aprofundada', 'i like how you can bounce on spikes with your nail. a good casual game that offers additional challenges for people that are socially challenged', 'A rivetting action/adventure game with a stunning design. Extremely rewarding but also gruesomly difficult at times.', 'I\'d give this game a 4 for each individual aspect (platforming, exploration, combat) but the integration and packaging of the content are so good, it\'s slightly better that the sum of its parts. Most of the combat and traversal abilities feel useful, and many evoke that Super Metroid-y, gleeful feeling that you\'ll finally be able to access that new area, grab that item, or beat that boss. The end-game challenges, reminiscent of Wiley\'s fortress and boss rushes after Megaman has fully self-actualized, were the highlight. Boss rushes in particular were fun to dissect and master. I found uses for some charms I had written off as "not my style" to counter some of the unconventional boss mechanics. My only gripes:\n \n -The repeated backtracking. I get it - a fast-travel mechanic that\'s too liberal can erase the environment, but this was excessive.\n \n -Some of the charms seemed worthless, even after strategizing for boss, combat, and platforming rushes.\n \n -In the name of decency and civility, make geo-sucking ability automatic.']
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